The rules of the race
In the non-LEGO “real” world, I work in innovation, developing ideas for new products, mostly in the world of drinks. Doing work like this, you come across multiple techniques for enhancing creativity and improving idea generation. In my experience, one of the most effective is the setting of constraints and rules around what you’re trying to do. Although it seems counterintuitive, the narrowing of possibility, the scaling-back of the intimidating blank canvas, gives more permission and opportunity for creativity. That’s where my recent Hover Car Racer models came from. In a bid to get past a bout of “builders’ block,” I set myself some constraints — a handful of key elements which would be common across the models, but beyond those, each racer could vary in design. The “rules” I set myself: bold color styling, a whiff of a muscle car, elements of asymmetry, and an enclosed cockpit. I’m really pleased with the variety which arose from sticking within these constraints and was pleasantly surprised at the creative flow of the building process…
The next time you’re struggling through a bout of the creative block (regardless of your creative medium of choice), I’d recommend setting yourself some constraints. Give yourself an unreasonable time limit, drastically limit the materials you can use, or set size and/or color restrictions — paradoxically, you’ll find such limitations will set you free.
Once I had a few models, it seemed natural to expand the world of Hover Car Racing. I imagined a future where the drivers are rockstar celebrities, with wall-to-wall coverage of races on every channel. I love taking a model and presenting it in a way that implies a broader universe around it…
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